An open design problem framed as a question the design process needs to answer before a confident solution can be committed to.
A design question is an open design problem framed as a question, phrased to invite a range of solutionsSolutionDiscoveryA proposed approach to address an opportunityView reference → without naming one. It sits between a finding and a brainstorm, converting something the team has learned into something the team can generate against. Its best-known form is the "How Might We" question, three load-bearing words: "how" presumes a solution exists, "might" lowers the stakes enough to permit wild answers, and "we" makes it a shared pursuit. The craft is the scope. Phrased too narrowly, a design question smuggles in its own answer; phrased too broadly, it floats above any real situation and gives a team nothing to push against.
The dominant framing, "How Might We", traces to Min Basadur, who carried it into design from creative-problem-solving research. As a manager at Procter & Gamble in the early 1970s, Basadur watched a team stuck on "how can we make a better green-stripe soap?" to rival Colgate's Irish Spring, and reframed the question as "how might we create a more refreshing soap of our own?" Moving from a fixed solution to an open one broke the deadlock. Basadur built on Alex Osborn and Sidney Parnes, whose creative-problem-solving process had long used questioning to widen a search before narrowing it.
The framing spread through a clear chain of people. It passed from Basadur to Charles Warren, who took it to IDEO and its leader Tim Brown; IDEO made starting every project with How Might We questions a house habit, and Warren later carried it to Google. Tim Brown described the technique in Change by Design (2009) as the way to turn a problem into a design challenge.
How Might We is the most famous framing, and it is not the only one. Practitioners also work in "What if" questions to provoke speculative answers, "Why do" questions to interrogate a behaviour's cause, and "What prevents" questions to surface blockers. Treating the design question as the general category, with these as its templates, keeps the technique honest about what it is doing: opening a search. The Nielsen Norman Group reads the value as sitting entirely in the scoping. A question pitched at the right altitude reframes a constraintConstraintStrategyA constraint entityView reference → into an opening; pitched wrong it either dictates the answer or hovers uselessly above any situation a team can act on.
A research studyResearch StudyUser ResearchA planned research activityView reference → surfaces an insightInsightUser ResearchA synthesised finding from researchView reference →: experienced users abandon guided onboarding because they read it as condescending. Stated as a complaint, "users hate our tutorialTutorialCustomer EducationA step-by-step tutorialView reference →", it invites defensiveness. Reframed too narrowly, "how might we let users skip the tutorial?", it has already chosen the answer. The team pitches it in the middle: "how might we let confident users prove themselves without slowing down the ones who needNeedUserA user need, pain, desire, or constraintView reference → help?" That question is open enough to admit several answers, an adaptive flow, a skip-to-workspace escape, a difficulty self-select, and tight enough that each answer is testable. A session against it produces six concepts; two become prototypesPrototypeExperience DesignAn interactive mockup for testingView reference →. The reframe did the work the brainstorm gets credit for.
need_reframed_as_design_questionNeedreframed asDesign Questioncausal records that move.design_question_answered_by_design_conceptDesign Questionanswered byDesign Conceptcausal.In the Unified Product Graph, Design QuestionExperience DesignAn open design problem to explore is the canonical type, with design_questionDesign QuestionExperience DesignAn open design problem to explore as an alias, in the Experience, Design & Brand region's design domain. Its how_might_weframing property enumerates the templates (Design QuestionExperience DesignAn open design problem to explore, how_might_wewhat_if, why_do, what_prevents), so the specific phrasing is first-class data rather than buried in prose. It surfaces from upstream evidenceEvidenceValidationData supporting or refuting a hypothesisView reference → through InsightinspiresDesign Questioncross-domain and insight_inspires_design_questionNeedreframed asDesign Questioncausal, the structural claim that good questions come from findings, not whiteboard inspiration. It resolves forward through need_reframed_as_design_questionDesign Questionanswered byDesign Conceptcausal and design_question_answered_by_design_conceptDesign Questionresolved byDecisioncausal, and its lifecycle, design_question_resolved_by_decisionopen to exploring to resolved or parked, enforces the field's own rule that a question left permanently open is a project that stalled.
Type-specific fields on BaseNode
questionstringThe question itself ("How might we…?", "What if…?"). Primary content.
problem_contextstringContext that prompted the question
hypothesisstringWorking hypothesis. Captured up-front so research can confirm or disconfirm.
target_domainstringTarget design discipline
framingstringQuestion framing template
prioritystringImportance against other backlog questions
confidencestringConfidence the question is well-framed. Distinct from confidence in any answer.
assumptionsstring[]Underlying assumptions. Surfaced explicitly so they can be challenged or validated.
validation_methodstringPrimary validation method
idstringrequiredUnique identifier (UUID)
typeNodeTyperequiredDiscriminator for the entity type
titlestringrequiredDisplay name
descriptionstringOptional detailed description
statusstringLifecycle status
tagsstring[]Freeform tags for filtering
4 phases — initial: open · template: DISCOVERY
4 edge types connected to this entity.
design_question_answered_by_design_conceptdesign_question_resolved_by_decision1 framework use this entity type.